I just started reading Bruce's autobiography yesterday... man I really feel like
watching the Evil Dead trilogy again now D: I also hear a sequel's in the
pipeline for Bubba Ho-Tep...
It's a stunner ;D Quality is top-notch and the scene just looks almost real. The
only thing that looks off is the drop-shadowing on the windowframes, it makes
them look a little flat and appear to be 'floating' in front of the wall. But
the realism and attention to detail on the wall as a whole more than makes up
for it O_O
Interesting angle. It makes the plain sort of scenic background look a lot more
visually appealing, for a start. Was the sky from a stock photo? I can see some
blotchiness in the patches of blue sky, something that often gives it away...
Nice work with giving depth to the grass although you didn't really need to
apply such a wide blur to the green but I can understand you probably did that
to try and give more of a feeling of continuing off into the distance.
The extraction of the girls, particularly Sei and Jo, is done really well. Even
though they'renot the same colours as the background, they don't look haloed at
all. I can see a little mess around Amy's chin and on Meg's hair, though.
The thick white border gives it a very arty feel I
think you could placed the English text a little further down though and I don't
know why there is faint Japanese over the grass... speaking of which I love the
attention to detail with each blade.. too bad you didn't have the same level of
detail with the clouds. It's the only thing which I feel lets this wall down...
Well your extraction is not too bad, except for some white halo around her legs.
You've blended a few elements together pretty good - the whole jagged
crystalline abstract with the square mosaic effect. But I don't like the large
white patchy areas - maybe you should have just left them bright but not
entirely plain white. It contrasts too much with the quite dark busy parts of
the background. You could have introduced brightness around Motoko by using
things like playing with colour dodging and using radial or zoomed blurs to give
a backlit effect to her. I would also recommend not outlining tech geometry in
black, as it makes it stand out too much. Adding a soft white glow that is more
opaque than the shapes themselves would be a smoother way of highlighting them.
Hope this helps, this wall shows promise for something much cooler :P
Very cool.. it took a minute for me to realise the background was filled with a
sea of Trapar Anyway I like this wall, it has dynamic and relaxed elements in the
characters sitting on the grass while the LFO races past behind them. Also
filling the sky with the skyfish is a nice touch. I can't really fault the
composition of the wall, but there are some issues with the colours. Like their
skintones that look a little too pink and the whites of their eyes which aren't
actually white O_o The grass is very bright - although it sort of works because
of the yellow behind it you could tone it down to a more realistic darker green.
Loving it nonetheless
YOU ARE welcome xD
Yeah when is Crash going to update?
That aside I really liked this wall, it took me a while to realise what that
thing in the sky was... The colour scheme is tight and the clouds looks all
fluffy. What else can I say?
The purples and oranges really let the black stand out. And this is the first
time I think I'm saying this, but you could easily get away with the typography
being a fair amount larger >.>
Overall the character and background are extremely well-integrated. I'd find it
hard to recognise this as a wallpaper and not an original artwork if I saw it
elsewhere!
:O Did you create the entire background yourself? The fine detail of the fencing
is pretty good, so is the way you've worked the lighting. But there's a weird
layer interaction on the right top corner, where it looks like you haven't
masked out a layer in front of the sky X_x
my brain is fried from the reproductive system exam we had earlier today.. i
read the wall title as 'incontinence' ;; anyways. small but nice. it's like something you might see painted on the
wall of an age-old chapel or somesuch.
You should be out partying on your birhday, not making a wallpaper
Anyways I like the contrast between bright white and celestial sparkling sky,
gives a strong sense of lighting and plenty of iconspace for those who need it.
Catgirls are cute :3
Yeah it's beatiful
What's that thing on the kid's head?
The way you captured the dust particles in the light and the kid's face gives it
a very serene mood. And the subdued browns help with that too :P
The dojo background is really well made and the colours overall are rich. But it
looks like a really busy wall.. given the title you could have made a double
screen pair and spread them out. Two Tenjou Tenge walls for the price of one :P
Nicely put together. The muted colour scheme is pretty good cos the character
stands out that way, but she doesn't look very sad for someone who is una
perdita :p
i think the background could do with a subtle soft blur to take away some of the
sharpness in the motion blur, it would give the effect of stronger ambient light
as well :P
It's possible the texturing, grainy effect could be a little more subtle. But
I'd use this wall.. well actually no because it has too much suggestive frontal
nudity, don't want anyone else to see me using a wall like this but yeah
Nice wall ;d
i like how you worked the forest into the scene, so it rises up out of the dark.
The clouds over the tops of the hills looks a bit patchy though, so I'm not sure
if it's meant to be fog or the hills should be in the distance. The night sky is
well done too and the lens flare somehow seems right, even if there isn't a
light source for it :P
Absolutely the best track on the We <3 Katamari album ;D
I just started reading Bruce's autobiography yesterday... man I really feel like watching the Evil Dead trilogy again now D: I also hear a sequel's in the pipeline for Bubba Ho-Tep...
It's a stunner ;D Quality is top-notch and the scene just looks almost real. The only thing that looks off is the drop-shadowing on the windowframes, it makes them look a little flat and appear to be 'floating' in front of the wall. But the realism and attention to detail on the wall as a whole more than makes up for it O_O
Interesting angle. It makes the plain sort of scenic background look a lot more visually appealing, for a start. Was the sky from a stock photo? I can see some blotchiness in the patches of blue sky, something that often gives it away... Nice work with giving depth to the grass although you didn't really need to apply such a wide blur to the green but I can understand you probably did that to try and give more of a feeling of continuing off into the distance.
The extraction of the girls, particularly Sei and Jo, is done really well. Even though they'renot the same colours as the background, they don't look haloed at all. I can see a little mess around Amy's chin and on Meg's hair, though.
The thick white border gives it a very arty feel
I
think you could placed the English text a little further down though and I don't
know why there is faint Japanese over the grass... speaking of which I love the
attention to detail with each blade.. too bad you didn't have the same level of
detail with the clouds. It's the only thing which I feel lets this wall down...
Yeah I remember commenting on this one on ap... nice work :P I just have to keep up comments on MT too or I might get kicked from the WCC club >.>;;
Well your extraction is not too bad, except for some white halo around her legs. You've blended a few elements together pretty good - the whole jagged crystalline abstract with the square mosaic effect. But I don't like the large white patchy areas - maybe you should have just left them bright but not entirely plain white. It contrasts too much with the quite dark busy parts of the background. You could have introduced brightness around Motoko by using things like playing with colour dodging and using radial or zoomed blurs to give a backlit effect to her. I would also recommend not outlining tech geometry in black, as it makes it stand out too much. Adding a soft white glow that is more opaque than the shapes themselves would be a smoother way of highlighting them. Hope this helps, this wall shows promise for something much cooler :P
Very cool.. it took a minute for me to realise the background was filled with a sea of Trapar
Anyway I like this wall, it has dynamic and relaxed elements in the
characters sitting on the grass while the LFO races past behind them. Also
filling the sky with the skyfish is a nice touch. I can't really fault the
composition of the wall, but there are some issues with the colours. Like their
skintones that look a little too pink and the whites of their eyes which aren't
actually white O_o The grass is very bright - although it sort of works because
of the yellow behind it you could tone it down to a more realistic darker green.
Loving it nonetheless
YOU ARE welcome xD
Yeah when is Crash going to update?
That aside I really liked this wall, it took me a while to realise what that thing in the sky was... The colour scheme is tight and the clouds looks all fluffy. What else can I say?
The purples and oranges really let the black stand out. And this is the first time I think I'm saying this, but you could easily get away with the typography being a fair amount larger >.>
Overall the character and background are extremely well-integrated. I'd find it hard to recognise this as a wallpaper and not an original artwork if I saw it elsewhere!
:O Did you create the entire background yourself? The fine detail of the fencing is pretty good, so is the way you've worked the lighting. But there's a weird layer interaction on the right top corner, where it looks like you haven't masked out a layer in front of the sky X_x
Shinn looks more like a girl every time I see him. Anyway nice wall.. I like the integration of fire from what looks like several source images.
She looks so sad
Her ears and face are a little polygonal around the edges :P
my brain is fried from the reproductive system exam we had earlier today.. i read the wall title as 'incontinence'
;; anyways. small but nice. it's like something you might see painted on the
wall of an age-old chapel or somesuch.
You should be out partying on your birhday, not making a wallpaper
Anyways I like the contrast between bright white and celestial sparkling sky, gives a strong sense of lighting and plenty of iconspace for those who need it. Catgirls are cute :3
Yeah it's beatiful
What's that thing on the kid's head?
The way you captured the dust particles in the light and the kid's face gives it a very serene mood. And the subdued browns help with that too :P
Nice to see a new wall from you.. We need more walls keeping it real with the simple shtuff
The dojo background is really well made and the colours overall are rich. But it looks like a really busy wall.. given the title you could have made a double screen pair and spread them out. Two Tenjou Tenge walls for the price of one :P
Ed looks like a bishie in this wall
Great wall.. one of few where I can say I like the typography too
Nicely put together. The muted colour scheme is pretty good cos the character stands out that way, but she doesn't look very sad for someone who is una perdita :p
i think the background could do with a subtle soft blur to take away some of the sharpness in the motion blur, it would give the effect of stronger ambient light as well :P
It's possible the texturing, grainy effect could be a little more subtle. But I'd use this wall.. well actually no because it has too much suggestive frontal nudity, don't want anyone else to see me using a wall like this but yeah
:O That is one of the best 2-point perspective walls I've seen in a while. Two thumbs up.. the sky is particularly nice as well :P
Nice wall ;d
i like how you worked the forest into the scene, so it rises up out of the dark. The clouds over the tops of the hills looks a bit patchy though, so I'm not sure if it's meant to be fog or the hills should be in the distance. The night sky is well done too and the lens flare somehow seems right, even if there isn't a light source for it :P
How to comment on a wall where most of it is a scan?
;;
Well you placed Fayt into the scene perfectly, added a shadow and a reflection. Thumbs up :P